City Driver: Destroy Car

City Driver: Destroy Car

Save up money, buy cars and destroy them in the trash!
Get ready for a crazy car destruction simulator! The goal of the game is to smash your car as hard as possible! For each scratch you will receive money. They can be spent on new cars and their upgrades.

Explore the Gameplay of City Driver: Destroy Car

The goal of the game is to smash cars, get money for it and replenish the garage with new cars.
Control on a mobile device: touch on game touch buttons
PC control: WASD - control, Space bar - handbrake, Left mouse button - camera control

Why Play?

- 3D car racing;
- Accidents, breakdown of cars and their breaking;
- Unique system of destruction and deformation of the car;
- A large selection of cars;
- Realistic handling, like in driving simulators;
- Jump on cars from skyscrapers and sky jumps

Which labels best represent the game’s style or features?

The words used as tags to summarize the game are 3d, buy, car, city, crash, destroy, jumping, shopping, sky, upgrade.

What genre represents the theme of this game?

The category of this game is Racing & Driving.

Who was in charge of creating this game title?

The software for this game was developed by Mirra Games.

Is the game compatible with mobile operating systems?

Yes, you can play City Driver: Destroy Car on your mobile device.

Does the game specify any preferred gender audience?

The Male are likely to enjoy this game the most.

Which game engine or platform is responsible for the development of this game?

The underlying platform that powers this game's mechanics is WebGL.

What is the recommended age group for playing this game?

Kids, Teens should play this game based on age.

Is this game intended for young audiences?

No, City Driver: Destroy Car is not ideal for children.

Is there any depiction of cruelty in the gameplay or story?

Yes, cruelty is part of City Driver: Destroy Car’s content.

Is blood a part of the game's content?

Yes, City Driver: Destroy Car involves bloodshed or violence.
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